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The League of Extraordinary Gentlemen, Vol. 2

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Price: $8.02
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Binding: Paperback Dewey Decimal Number: 741.5941 EAN: 9781401201180 ISBN: 1401201180 Label: Wildstorm Manufacturer: Wildstorm Number Of Items: 1 Number Of Pages: 228 Publication Date: 2004-09-01 Publisher: Wildstorm Release Date: 2004-09-01 Studio: Wildstorm
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Customer review of: The League of Extraordinary Gentlemen, Vol. 2
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Customer Rating:      Summary: Definitely Disappointing Comment: Alan Moore's first "League Of Extraordinary Gentlemen" installment sold itself more on mood, brooding but lighthearted, than it did on story, which I think had something to do with Chinese people in London; six months later I'm not exactly sure. But it was a very quick, devilishly deep read.
"Vol. 2" represents a rather dispirited return to the well, with the League very quickly in tatters and a main storyline, regarding Martians in London now, introduced with some of Kevin O'Neill's horrifically vivid illustrations and then passed over so we can watch the two principal characters in an R-rated sex scene. It didn't really grab me as a story, and as a mood piece put me off to the extent I had any sentimental attachment in the characters at all.
The 2004 comic book is clearly aimed at a cynical 20-something audience looking for something visually stimulating to go with their marijuana. I think that was the thinking behind the book, sort of like what the people behind the Pink Floyd records must have been thinking in the late 1960s, though without the latter's evidently more disciplined thinking. "Set The Controls For The Heart Of The Sun" was just a song to Floyd; for both the League creators, and some of its characters, it's a mantra.
There are a lot of surprises for those familiar with Volume 1, but they are almost uniformly of the nasty kind. The best involves the evolution of Mr. Hyde's character, though it raises an unanswered question as to what became of his alter ego Dr. Jekyll. The worst involve everyone else.
The action doesn't make much sense this time. What the Martians are after is not established. There seems an attempt by Moore to introduce the Edgar Rice Burroughs character John Carter, who was famously bounding around Mars at the time this story is set. But after a brief introduction, he is quickly forgotten as the story moves on two tracks. In one, the Martians lay waste to 1898 London while Capt. Nemo, no Brit-lover he, does what he can to fight them on the Thames. In the other, Allan Quartermain and Mina Murray go off to meet Dr. Moreau, who has something in a small box designed to make an impactful difference on the creatures. Piano-playing midget, perchance?
It finally is brought together in a haphazard way. I like the title of another review here: "Nothing. Happens." Couldn't say it better myself. Worse follows with a long prose piece, "The New Traveler's Almanac", that reveals the depth of Moore's scholarship of chapbook literature, and extends it up through the end of the 20th century. Sometimes clever, this was a bit too much in the end like reading that part of the Bible where "Azub begat Nerab, and Nerab begat Neshaw etc.".
Moore likes making his comic books this way; no doubt Vol. 2 is far closer to the version of "League" he originally wanted to do in the first place, dark in tone, nasty in spirit, and full of rapes. I'll give it an extra star for Hyde and for O'Neill's still-arresting artwork, but I think I'll pass on future League activities from here on out.
Customer Rating:      Summary: More epic than vol 1 and Better than the movie Comment: This tale adds several new characters including John Carter and Dr. Moreau, who are not members of the League. In a play on the classic HG Wells story, Earth is attacked by Mars and it looks like the League is Earth's only hope.
The Martians are as deadly as Wells imagined them. Earth's weapons are no match, and the Martians have so many war machines that even the Nautilus cannot defeat them all.
This time there is treachery and intrigue within the League. Much of it revolves around the strong yet mysterious Mina as her relationships with the various characters change. Readers learn much about Mr. Hyde in a dining room scene that shows how effectively a graphic novel can tell a story.
This story is not for children. Filled with violence and peppered with sex, The League of Extraordinary Gentlemen Vol 2 is a thrilling action / adventure story that any adult should enjoy.
Customer Rating:      Summary: Nothing. Happens. Comment: The dialog is good, some of the characteriziation is good but in order to make a story stand out you need... a story. Martians invade, Quartermain and Miss harker go out of town and with no resistance pick up a box. Hyde fights for 3 panels. The end. The characters aren't DOING enough and excpet for Hyde aren't even remotely clever or engaging. One of your characters is a super genius, one is a superb tactician.. have them at least TRY something more brilliant than blow up the bridge and wait.
Customer Rating:      Summary: for the dedicated reader. Comment: The second installment in the LOEG saga (which apparently will go on as long as Alan Moore's library holds out) is not quite like the first one.
Volume 1 was at its heart a rollicking , globe-hopping adventure story, in the same vein as the books it pays homage to: the Alan Quatermain stories, Dracula, and Victorian trash adventures. My 9-year-old brother loves it. Volume 2 is a much darker story, and my brother won't be getting to read it any time soon. Volume 2, centered around H.G. Wells War of the Worlds, takes place more in England, and there's a whole bunch of pages dedicated to character development only hinted at in Vol. 1. The star of Vol. 2 is definitely Mr. Hyde, who comes across less as a simple monster, and more lke the great Moore anti-heroes, in the same league as Rorschach or V.
To be completely honest, the main selling point of Vo. 2 was the New Travelers' Almanac, a 6-part compendium in the back that acts as the densest fan-fiction ever. Under the guise of a series of travel notes, Moore weaves in every possible fiction of the time, and fiction from other times too. (His reference to the Big Lebowski rocked my world.)
This book is not for the casual reader.
Customer Rating:      Summary: The League at it's best! Comment: I loved volume 1 and volume 2 was even better. I thoroughly enjoyed the Almanac section of the book and the cool board game and other little "quips" that were added by Moore and O'Neill. There is a little more sexual content in this volume, but it doesn't detract from the book at all. If you are an Allan Moore fan don't pass this book up and Kevin O'Neill's artistry has a superb fit with Alan's writing especially with the time period that The League is portrayed in. It's well worth the money and I can't wait to get the next in the series, The League of Extraordinary Gentlemen: The Black Dossier!
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Editorial Reviews:
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The inspiration behind the blockbuster movie, THE LEAGUE OF EXTRAORDINARY GENTLEMEN once again uses the classic characters from familiar literature to tell a tale of epic proportions in Victorian England.In volume two, when alien invaders from Mars mercilessly attack London, the throne quickly calls upon Allan Quatermain, Mina Harker, Captain Nemo, the Invisible Man, and Dr. Jekyll to protect the empire.Using their various skills and intellect, the League goes about preparing a defense against the invasion but when the Invisible Man joins the Martian's cause, all appears to be lost.Now, as one of the members dies a horrific death, the League turns to the legendary Dr. Moreau as their last desperate hope.
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